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Job: Senior Environment Artist

Active since 03-02-2017 Job category Art / Culture
Location San Francisco Level Senior Management
Educational level Bachelor / Graduate Employment type -
Hours 0 Salary -
Senior Environment Artist

Double Fine Productions is currently looking for an experienced, professional Senior Environment Artist for its San Francisco development studio. The primary job responsibility is to bring the game world to life through the creation of highly original game environment art. The ideal candidate has at least five years experience creating game art content such as architectural buildings, terrain, ecosystems, and props in Maya, with at least two published titles. A clear long-term understanding of the game’s design vision is needed, and the ideal candidate will understand how to uphold it through the modeling of the game’s world space. Applicants should have a strong preference for working in a highly creative, innovative, small, intimate development environment where working together with design, tech, and other disciplines is standard. The Double Fine environment team is passionate about realizing the creative vision for the worlds of Psychonauts, as well as unique and exciting projects beyond that.

Responsibilities:
Using Maya and Unreal Engine 4, create and integrate gorgeous, innovative, epic and cohesive gameplay-rich environmental spaces in support of the art direction of the game.
Assist the Lead Environment Artist to achieve a consistent feel across all environments by participating in visual comparisons and critiques, working within hardware limitations, and meeting deadlines without compromising quality.
Optimize rendering and memory footprints for levels as required.
Collaborate with game designers and art director to create visually stunning levels that play well.
Contribute to the further development of our editing tools.
Contribute innovative and original ideas on all aspects of game production and development.
Promote best practices among the World Building team.

Requirements:
At least five years of game industry experience, with at least two published titles.
Fluency in 2D/3D software packages, especially Maya, Zbrush and Photoshop, with strong modeling skills for organic and architectural shapes.
Demonstrable experience designing, modeling, mapping and lighting environments.
Portfolio demonstrating strong traditional art skills, design sensibilities, and attention to detail.
A keen eye for silhouette, form, color and light.
Self-driven individual with strong written and verbal communication skills, and excellent interpersonal, organizational, including the ability to provide relevant art critiques.
Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others and to work to meet deadlines as necessary.
A serious passion for gaming.
The ability to work full time in San Francisco, California.

Pluses:
BA in Art or equivalent field, or equivalent experience.
Sculpture or architecture experience.
Experience creating environments in the Unreal engine.
Experience with the challenges of creating art for modern platformer-style games.
Experience with heightmap generation or terrain sculpting.
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This listing is a full-time job

Job category Art / Culture
Industry / Industries Other
Region United States
Keywords

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Name HR Double Fine

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