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Job: Environment Artist

Active since 13-11-2017 Job category Art / Culture
Location San Francisco Level -
Educational level Vocational / Diploma / As... Employment type -
Hours 0 Salary -
Double Fine Productions is currently looking for an experienced, professional Environment Artist for its San Francisco development studio. The primary job responsibility is to bring the game world to life through the creation of highly original game environment art. The ideal candidate has experience with creating both hard surface and organic environment art using Maya. A clear long-term understanding of the game’s design vision is needed, and the ideal candidate will understand how to uphold it through the modeling of the game’s world space. Applicants should have a strong preference for working in a highly creative, innovative, small, intimate development environment where working together with design, tech, and other disciplines is standard.

Double Fine is an inclusive company. We believe that a diverse team leads to the best games. To help us increase the diversity of our team, we like to specifically encourage folks from underrepresented groups to apply.

Responsibilities:
1. Using Maya and Unreal Engine 4, create and integrate compelling, stylish environment models, UV’s and materials in support of the art direction of the game.
2. Create high resolution sculpts using Z-brush.
3. Prop setup including collision, LOD’s, and other helper volumes and the ability to debug problems in-game.
4. Optimize rendering and memory footprints for levels as required.
5. Collaborate with game designers and art director to create visually stunning levels that play well.
6. Contribute to the further development of our editing tools.
7. Contribute innovative and original ideas on all aspects of game production and development.
8. Promote best practices among the World Building team.

Requirements:
1. Fluency in 2D/3D software packages, especially Maya, Zbrush and Photoshop, with strong modeling skills for organic and architectural shapes.
2. Skilled with PBR texturing methodology and tools such as Substance Designer and Painter.
3. Familiarly with UE4’s modeling, material and lighting tools.
4. Demonstrable experience modeling, mapping and texturing props and environments.
5. Portfolio demonstrating strong traditional art skills, design sensibilities, and attention to detail.
6. A keen eye for silhouette, form, color and light.
7. Self-driven individual with strong written and verbal communication skills, and excellent interpersonal, organizational, including the ability to provide relevant art critiques.
8. Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others and to work to meet deadlines as necessary.
9. A serious passion for gaming.
10. The ability to work full time in San Francisco, California.

Pluses:
1. Experience with creating procedural content.
2. Experience with using Blueprint.
3. BA in Art or equivalent field, or equivalent experience.
4. Sculpture or architecture experience.
5. Experience with shipped games in the Unreal engine.
6. Experience with heightmap generation or terrain sculpting.
More information
This listing is a full-time job

Job category Art / Culture
Industry / Industries Entertainment
Region United States
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Name HR Double Fine

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