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Job: Animator - Unannounced IP

Active since 13-11-2017 Job category Art / Culture
Location San Francisco Level -
Educational level Bachelor / Graduate Employment type -
Hours 0 Salary -

Double Fine Productions is currently looking for an experienced, professional Animator for its San Francisco development studio. The primary job responsibilities include the creation of in-game character animations that not only work well with gameplay but also convey charm and personality. The ideal candidate has at least two to three years experience animating in Maya in a professional capacity and experience in the games industry. Modeling and rigging experience is a plus. Knowledge of the fundamentals of animation is critical, as is the ability to accept feedback and work well with a team. Since new intellectual property is often involved, a clear, long-term understanding of the game’s design vision is needed, and the ideal candidate will understand how to uphold it through the animation of the game’s characters. The candidate has a strong preference for working in a highly creative, innovative, small development environment.

Double Fine is an inclusive company. We believe that a diverse team leads to the best games. To help us increase the diversity of our team, we like to specifically encourage folks from underrepresented groups to apply.

Responsibilities:
1. Use Maya to create in-game character animation and work with the design and technical teams to ensure they are properly integrated into the game.
2. Communicate with the rest of the animation team, design team, and art director to maintain a consistent vision.
3. Attend weekly team meetings to give and receive feedback on animation work.
4. Contribute innovative and original ideas for the betterment of the entire game.

Requirements:
1. At least one year of video games industry experience.
2. Fluency with Maya for character animation.
3. A good working knowledge of what it takes to make great animation that works with gameplay timing requirements.
4. A strong grasp of art fundamentals with an emphasis on storytelling techniques.
5. An understanding of how animation is created for games, including elements such as blending, overlay, and cycles.
6. Self-driven individual with strong written and verbal communication skills.
7. Willingness to accept critiques, and the ability to embrace change.
8. Thorough and solid understanding of animation theory and the principles of animation (squash and stretch, timing, anticipation, staging, appeal, etc.)
9. Exceptional skill in animating bipeds and multi-legged figures, in both action and dramatic acting sequences.
10. Must be able to work full time in San Francisco, CA.

Pluses:
1. Modeling and rigging skills.
2. Avid gamer with a passion for creating top-quality games.
3. BFA or BA with an emphasis in Classical (2D) or 3D Character Animation or equivalent field, BS/BA in Computer Graphics or Film, or equivalent educational experience.
4. At least one shipped video game title.
5. Experience working with the animation pipeline in Unreal.
6. Familiarity with film and video script and direction terminology.
7. Acting and cinematography skills.
8. Strong traditional drawing ability, with an emphasis on life drawing and character poses
9. Experience in Photoshop, Premiere, and After Effects.
10. Some character modeling and rigging experience.

More information
This listing is a full-time job

Job category Art / Culture
Industry / Industries Entertainment
Region United States
Keywords

Contact information

Name HR Double Fine

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