All jobs Print Apply

Job: Senior Environment Concept Artist

At Double Fine, we’re making Psychonauts 2 and we’re giving Artists the biggest toy box imaginable to play with—the HUMAN MIND. Double Fine Productions is currently looking for an experienced Senior Environment Concept Artist for Psychonauts 2. The ideal candidate has experience creating high quality production art for games. We are looking for an artist that can easily work on stylized level content and understands the established Psychonauts art style. It is important that the concept artist can creatively problem solve in a highly collaborative, innovative, and iterative development environment.

Double Fine is an inclusive company. We believe that a diverse team leads to the best games. To help us increase the diversity of our team, we like to specifically encourage folks from underrepresented groups to apply.

Contribute strong visual design ideas throughout pre-production and production.
Create thumbnails, sketches, model sheets, and target art paintings under tight deadlines.
Provide model sheets, orthos, and technical drawings to be used by internal production and external artists.
Work with Art Leads to design and illustrate the unique look of Psychonauts levels.
Collaborate with level designers to ensure that any gameplay and performance concerns are addressed in concept designs.
Mentor junior concept artists to create solid designs used to guide the creation of production content.
Create distinctive artwork to support the company’s creative vision for marketing/PR efforts.


Five years or more industry experience as a concept artist.
Experience creating target art concepts that convey a strong sense of place, mood, and atmosphere.
The ability to communicate a strong vision and receive/react positively to constructive feedback.
Mastery of art fundamentals such as composition, color, line, form, and light.
Ability to concept within the Psychonauts style.
Ability to collaborate productively across multiple disciplines.

Experience with outsourcing processes and how concepts facilitate 3D asset production.
A strong work ethic and proven ability to meet deadlines as necessary.

Bachelor's degree (B.A.) from a four-year art college or university. Visual Development majors strongly encouraged.
Experience with outsourcing processes or external studio partners.
Environment concepting experience for 3D platformer games a big plus.
Console development experience a plus.
A serious passion for gaming and the games industry.
Experience with creating animatics or storyboards for cinematics.

More information
This listing is a full-time job

Active since 10-11-2017
Location San Francisco
Educational level MBO
Hours 0
Job category Art / Culture
Industry / Industries Entertainment
Region United States

Contact information

Name HR Double Fine